Welcome to the blog of FSX/P3D developer Dutcheeseblend! Enjoy reading!

Wednesday 29 July 2015

Fokker T.5 interior status

Hi everybody,

I've been working hard on the T.5 interior and things are rocking! The nose section, where the pilot and the bombardier/commander/navigator were located, is more or less finished, except texture work of course.


Another shot, backwards this time.


Next on the list had to be the centre section. Here, the radio operator and the second pilot/gunner are located.


The co-pilot's office he'd have when flying the aeroplane:


And the (basic) layout of the radio operator's station.


There's a lot of detail, but I should use the poly budged with sense. So I might reduce some detail, though I'll keep it as nice as possible.

Cheers! Daan

Blender tutorial

Hi everybody,

Tonight I made a tutorial to create a basic aircraft fuselage shape with structure in Blender. Please have a look at: http://www.fsdeveloper.com/forum/threads/tutorial-how-to-create-a-basic-fuselage-with-some-nice-structural-detail.434661/

Have fun!

Friday 10 July 2015

Fokker projects status

Hi all!

Status update of my two Fokker airplanes: the Danish D.21 fighter and the T.5 bomber.



I'm working with WebSimConnect now, using the WebSimData map in my Danish D.21 (and planning it in my T.5 as well). For more information, please visit websimconnect.webs.com.
You can see the map here, next to the (functional) winding watch.

[​IMG]

Next to that, I improved the color combinations of the Danish VC. Small changes, but looks better in my eyes now.

[​IMG]

And, the T.5!



The front section has been subject to extensive research in the past days. There are still a few questions to be answered, but thanks to all helpful men I've been able to come this far now.

Front section, cockpit part is mostly done (except of structural details and roof details). The yoke is made of one object and animated using a skinned mesh animation (which is, as you might know, already possible in the Blender2FSX toolset). Works flawlessly! The trigger at the right grip of the yoke is the brake lever. The braking is applied using this lever, but differential control is done with the rudder pedals. So, no left and right toetip brakes. The parking brake is engaged by mounting the hook to the grip, so that the lever is applied for 100% constantly.

[​IMG]

Below the pilot's floor: all control rods of the flight controls. Rudder pedals are also made of one skinned mesh object.

[​IMG]

And we conclude with a few more moody screenshots.

 [​IMG]

[​IMG]

Kind regards!

DCB