Welcome to the blog of FSX/P3D developer Dutcheeseblend! Enjoy reading!

Friday 10 July 2015

Fokker projects status

Hi all!

Status update of my two Fokker airplanes: the Danish D.21 fighter and the T.5 bomber.



I'm working with WebSimConnect now, using the WebSimData map in my Danish D.21 (and planning it in my T.5 as well). For more information, please visit websimconnect.webs.com.
You can see the map here, next to the (functional) winding watch.

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Next to that, I improved the color combinations of the Danish VC. Small changes, but looks better in my eyes now.

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And, the T.5!



The front section has been subject to extensive research in the past days. There are still a few questions to be answered, but thanks to all helpful men I've been able to come this far now.

Front section, cockpit part is mostly done (except of structural details and roof details). The yoke is made of one object and animated using a skinned mesh animation (which is, as you might know, already possible in the Blender2FSX toolset). Works flawlessly! The trigger at the right grip of the yoke is the brake lever. The braking is applied using this lever, but differential control is done with the rudder pedals. So, no left and right toetip brakes. The parking brake is engaged by mounting the hook to the grip, so that the lever is applied for 100% constantly.

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Below the pilot's floor: all control rods of the flight controls. Rudder pedals are also made of one skinned mesh object.

[​IMG]

And we conclude with a few more moody screenshots.

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Kind regards!

DCB

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