Welcome to the blog of FSX/P3D developer Dutcheeseblend! Enjoy reading!

Wednesday 28 December 2016

Best wishes!

Hi there!
 
I've been very busy last week, I even forgot to wish you all the best for Christmas... So, now, best wishes for the remainder of this period!
 
Regarding the T.5, the major part of the texture redo is done. This is how the cockpit looks now.
 
 
 
 
I've also redone the plafonnier here, thanks to new references.
 
 
What are the next plans for the T.5? Well, first addressing all these issues:
 
TEXTURES
-- Add weak suggestion of structure in exterior wood bumpmaps.
-- Window textures not yet completely satisfactory.
-- Bump maps are too weak.
-- Set reflection scale everywhere to 100.
-- Add prototype 850 paintjob.
-- Landing lights/avionics switch label is too blurry.
MODEL INT
-- Check screws at gauges.
MODEL EXT
-- Model control cables and horns on flight surfaces.
-- Wheel bays equipment (rubber bands etc.).
-- Exit 2: bad modelling of gunner area.
-- Crew head movement might be faster.
-- Commander should lean into turn (if possible).
-- Model control cables and horns on flight surfaces.
FLIGHT DYNAMICS
-- Lift-off too soon probably. Cross-check with original data (and loadcase!!) required.
-- Take-off trim requirement might be included for realistic behaviour.
 
GAUGES
-- Add crew/loadout management module.
 
DOCUMENTATION
-- Include specs sheets. 
 
Next, I will publish another beta...
 
Cheers!

Tuesday 20 December 2016

Current status

Hi everybody,
 
In the past few months, a lot has been going on, but I somehow lacked in keeping my blog up-to-date. One of the reasons might have been that Google Drive ceased its hosting services, so I had to replace all image links.
Anyway, I have been doing some nice things regarding the T.5. A major thing has been solved: the automixture system and the complete engine behaviour. The figure below refers to the throttle quadrant, which now controls the automixture in either auto-lean or auto-rich modes.
 

 
Until I get my hands at more information, I assume the engine behaviour is completely correct now. Everything involved a lot of testing. In FSX, this is also playing sometimes. I tried out Reshade shaders, but rejected them due to performance decrease.
 

 
Big part of the past time was weathering the interior. Difficult! A result can be seen below. The pilot's seat is weathered rather realistic and comprehensive. However, since in September the beta testing started, I decided to redo all mapping of the interior.
 

 
Another fine thing that has been solved, is the radio-operator's station. The radio itself is programmed (within FSX limitations), as can be seen below.
 

 
I also made another texture for the T.5: the 850. This registration has also an operational history, comparable with the 856. Here we see both stablemates flying over the Waddenzee.
 

 
Then, on September 24, a beta version V0.60 entered beta phase. Feedback of this test was the low resolution of the big interior textures. That is, mapped resolution. Therefore, I decided to completely rearrange the interior textures. For example, I relocated the leather textures to a dedicates, smaller sheet, also to benefit from a possible detail texture map.
 

 
Also, the riveting of the interior was redone, the result is now far better. This remapping and retexturing does take quite some time, unfortunately. And next would be the weathering...
 

 
Well, that's for the business end of FSX development. As devoted members of the Dutch Aviation Forum (www.nederlandseluchtvaart.nl), we had a meeting early September. Sadly, one of our most respected members, Jaap "Tracker" de Moor died in November. He shall be remembered forever on our forums.
 

That's it for now!

Cheers,

Daan