Welcome to the blog of FSX/P3D developer Dutcheeseblend! Enjoy reading!

Monday, 28 September 2015

Short recap and update

Hi everybody,
 
About one year ago, I started the FSX Fokker T.5 project, which I combined with the Moerdijkbruggen bombardment memorial. Together with two guys from myflightdirector.com, we made a video that simulated this bombardment and the fatal end of the mission, which involved two Fokker G.1 heavy fighters and one Fokker T.5 bomber. This video project, in fact, has been initiated one year ago so I thought it would be nice to show this once again. Here it is!
 
 
 
 
I also want to note that my D.21 which I published back in December 2014 and updated earlier this year, has been downloaded over 9500 times. PC Pilot also included V2.00 with the bugfix on their cover CD in the September/October issue, something I feel proud of. Thanks everybody for downloading my creation and please: enjoy this bird!
 
T.5 progress is at a nice level, but calm. I've done a bit of texturing in the past few weeks.
 
Last saturday I created the Bosch horns. These horns were placed just behind the pilot at the fuselage roof. One of these horns functions as a landing gear warning (triggered when the throttle is closed and the gear is still retracted). The other one is a crew-operated communication horn, I assume the crewmembers could use it as a warning to switch on their intercom systems.
 
The real horns:
[​IMG]
 
A quick render of the virtual ones:
 
[​IMG]
 
Cheers, DCB

Saturday, 29 August 2015

T.5 status update

Hi there,

There's a lot to tell with respect to the latest update. I've started texturing on the interior, since I had a few uncertainties regarding the fuselage mid section. Got a bit tired of modelling too ;-)

In the following picture, you can see how I textured the rims of the windows. In fact, they look better with such a texture, instead of textured with only one color.


Also added texture to the first-aid-kit, the so-called 'Verbandtasch voor vliegtuigen'. You can see the structural detail I added on the fuselage walls.


Greatest mystery this summer was the radio unit. According to documentation, we eventually found out that the Telefunken Station 1001bF was used on the T.5, and we found a sketch made by a former T.5 radio operator. This resulted in the radio unit shown below.


Further texturing has been performed on the interior, in both the nose and mid section (though the latter isn't completely done). Fortunately, the wooden floors were painted in a Rubbol AZ paint 'Linoleum color', so I expect they were brownish. Better that the dull grey which was used as a standard. Textured below, as you can see, are the observer's seat, his table, the harness, tip-up seat, signal rounds (cork covered cylinders) and more.


Fortunately, the T.5 utilized the same oxygen units as the D.21. Therefore I was able to transfer the 3D and 2D visuals to the T.5. Above the Munerelle oxygen regulation unit is the Amroh intercom system. Every crewmember has its own pair of these. Shown here is the pilot's equipment.


Fire extinguishers were also available. I'm not sure yet about the label, but it looks good so far. Again, every crewmember has one.


The signal gun holder.


And the details of the flooring. They're made of wood, so I suspect they looked like this. Photographs don't show the correct colors (only B/W photo's available). Around the edges, the hatches are covered with metal strips. The foremost hatch was an escape/access hatch. In this hatch, there was an opening for the Nedinsco bombsight. The rear port hatch was for the camera, for aerial footage (for recce), while the rear starboard was for the driftmeter.

 Hope you like this guys!

Have a nice weekend!

DCB

Wednesday, 29 July 2015

Fokker T.5 interior status

Hi everybody,

I've been working hard on the T.5 interior and things are rocking! The nose section, where the pilot and the bombardier/commander/navigator were located, is more or less finished, except texture work of course.


Another shot, backwards this time.


Next on the list had to be the centre section. Here, the radio operator and the second pilot/gunner are located.


The co-pilot's office he'd have when flying the aeroplane:


And the (basic) layout of the radio operator's station.


There's a lot of detail, but I should use the poly budged with sense. So I might reduce some detail, though I'll keep it as nice as possible.

Cheers! Daan

Blender tutorial

Hi everybody,

Tonight I made a tutorial to create a basic aircraft fuselage shape with structure in Blender. Please have a look at: http://www.fsdeveloper.com/forum/threads/tutorial-how-to-create-a-basic-fuselage-with-some-nice-structural-detail.434661/

Have fun!

Friday, 10 July 2015

Fokker projects status

Hi all!

Status update of my two Fokker airplanes: the Danish D.21 fighter and the T.5 bomber.



I'm working with WebSimConnect now, using the WebSimData map in my Danish D.21 (and planning it in my T.5 as well). For more information, please visit websimconnect.webs.com.
You can see the map here, next to the (functional) winding watch.

[​IMG]

Next to that, I improved the color combinations of the Danish VC. Small changes, but looks better in my eyes now.

[​IMG]

And, the T.5!



The front section has been subject to extensive research in the past days. There are still a few questions to be answered, but thanks to all helpful men I've been able to come this far now.

Front section, cockpit part is mostly done (except of structural details and roof details). The yoke is made of one object and animated using a skinned mesh animation (which is, as you might know, already possible in the Blender2FSX toolset). Works flawlessly! The trigger at the right grip of the yoke is the brake lever. The braking is applied using this lever, but differential control is done with the rudder pedals. So, no left and right toetip brakes. The parking brake is engaged by mounting the hook to the grip, so that the lever is applied for 100% constantly.

[​IMG]

Below the pilot's floor: all control rods of the flight controls. Rudder pedals are also made of one skinned mesh object.

[​IMG]

And we conclude with a few more moody screenshots.

 [​IMG]

[​IMG]

Kind regards!

DCB

Friday, 26 June 2015

T.5 VC progress

Dear readers,

The cockpit of the Fokker T.5 is progressing nicely. The side consoles for the pilot are almost done by now, only coding and texturing remain there.

The right hand side units, containing engine instruments and elektrical equipment (Ragonot).


The left console, with engine controls.



The observer's position. His panel was on the left and could be rotated.


Clearly visible in this rotated view is the Munerelle oxygen unit, as well as the Ragonot fuseholders and the (AFAIK) Labinal compass light (the compass is still not added).


Hope you like it!

Kind regards,

Daan
 

Monday, 22 June 2015

Persisting LOD issue: bugfix

Hi everybody,

Today a user made me aware of the persisting issue in a LOD of the 1938 model of D.21 V2.00. This was on the correction list for V2.00 from V1.00 on, but apparently it didn't get fixed. It is now, the bugfix can be downloaded here:
https://drive.google.com/file/d/0B3rXXshj-mHddmh6djRBbXhOa1k/view?usp=sharing

Kind regards,

DCB